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The first thought that comes to mind is... why is the isometric movement not aligned with the actual grid?? I think I know why, but either way...
I like the original take on the 2 character puzzle theme. There's just two items, not too much but still enough for varied level designs (and for me to get stumped at midnight about 7 levels in). Takes me back to when I first designed my own puzzle game - it takes effort to really make something with the simplicity.

I also liked the SFX other than the main menu, they played at the correct time with fairly accurate sounds. It gave a reason to try collecting stars even though the game doesn't promise a reward for doing it (other than a cooler win level splash).

For further criticism though, I wish the game atleast had music, not having music REALLY put me off from playing a long period of time. I know it's a jam entry, but spending the time resource to make simple music would've helped it tons. I also wished the sea waves were animated sprites, like a slower version of the 2-frame animation and scrolled slowly diagonally or something.

That's about all I'd say within this comment section. Congratulations again for making a game together within 48 hours!

Thank you for all the feedback and support! Honestly a lot of the things mentioned here were looked at but not fixed due to time restraints but i fully agree on all points, and while we actually had pre-made music it really didn't fit the theme when we tried it out and we ended up scrapping it and i didn't have time to make new one :<

Also a little funfact, the game wasn't actually supposed to be grid-like but we coulnd't adjust the ground properly and it ended up becoming squares with outlines so it just kinda happened haha...

Nontleless, thank you for the criticism, it really helps putting emphasis on what should be prioritized and i'll carry all of it over to my next project ^^

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Page updated with screenshots and extra info and etc.!

I have no idea how to use this platform lmao